Johns Hopkins professor helps robots to feel
better
Henry Baumgartner
ASME NEWS
Haptic technologies, which allow humans to interact
with robots and virtual environments through the sense of touch, are attracting
intense interest these days.
At The Johns Hopkins University in Baltimore, Alison Okamura, an assistant
professor of mechanical engineering, is setting up a laboratory to further
investigate this field.
Okamura, an ASME member, explained that her Haptic Exploration Laboratory
is involved in two primary areas of research: the devel-opment of haptic
interfaces for virtual environments, so that humans can actually feel the
textures and forces that are virtually present, and robotics applications,
which can either involve the robot's own processing of its haptic data or
a human who can feel sensations based on what the robot encounters.
Okamura received her Ph.D. from Stanford just last summer. While there, she
worked on haptic systems for robots "how they can find small bumps
and ridges" as well as vibration feedback, which is a way to enhance
the realism of virtual environments.
"A lot of virtual environments feel soft and squishy," Okamura said; "it's
difficult to make them feel hard. Vibration feedback is a way to make this
possible."
While she is still working on similar problems, "being at Johns Hopkins gives
me a tremendous opportunity to work on medical applications," she noted.
Medical simulations can give doctors an opportunity to try out their operating
skills on virtual patients, for instance, before putting a scalpel to real
flesh and blood.
Johns
Hopkins professor Alison Okamura is investigating haptic
technologies.
The robotics applications are also important. Using reality-based modeling,
it is possible to take data from surgical tools in an actual operation and
replicate the same forces and vibrations in a realistic simulation. A robot
performing an operation can also compare current data with the database to
help it understand things like how many layers of tissue it has already punctured
in an operation to insert radioactive seeds in a cancerous prostate gland.
Such a scenario also brings up the question of what is the proper level of
human-robot coordination at what point does the human take over? Okamura
cited the example of retinal surgery, where "the human tremor level is as
big as the veins you're working on."
Another advantage the robot has is that humans are confined to what they
can feel with their fingers, while robots can have sensors located anywhere,
even, say, on the tip of a needle.
Other possible applications being explored include using haptics in the schools.
To bring home the difference between mass and weight, it would be possible
to virtually change gravity and give kids a chance to haptically bounce a
ball on the moon.
The Office of Naval Research is interested in the technology for use in undersea
salvage and exploration of artifacts that lie under the sea. NASA, too, is
considering using haptic technology in the robots it plans to send to Mars,
enabling earthbound researchers to feel the texture of alien rocks and soils.
And we haven't even mentioned how the field could transform video games.
Okamura is currently working on development of a robotic finger with a rotating
sphere at the tip. "A sphere like this could move all over a surface. It
would be excellent for observation," she said. The first step is to get the
system to recognize features on a hard surface, then move on to more difficult
soft surfaces.
Perfecting the mechanical devices and software needed to simulate the human
sense of touch is a challenge that could take decades, but Okamura is eager
to conduct some of the basic research.
"Human beings, obviously, have amazing tactile sensing ability," she said.
"What we've done so far with robots doesn't even come close. There's a lot
of work to be done."
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